Kinect for Windows SDK to Arrive Spring 2011
This evening, Craig and Don Mattrick, president, Interactive Entertainment Business (IEB), announced plans to release a non-commercial Kinect for Windows Software Development Kit, or SDK, this spring.
The community that has blossomed since the launch of Kinect for Xbox 360 in November shows the breadth of invention and depth of imagination possible when people have access to ground-breaking technology. Already, researchers, academics and enthusiasts are thinking through what’s next in natural and intuitive technology.
The Kinect for Windows SDK is being developed and released by Microsoft Research (MSR) in collaboration with IEB. It will be available this spring as a free download, and will give academic researchers and enthusiasts access to key pieces of the Kinect system—such as the audio technology, system application programming interfaces and direct control of the Kinect sensor itself.
Supporting this community and enabling creativity around natural user interfaces (NUI) is important to us, and our hope is that this SDK will ignite further creativity in an already vibrant ecosystem of enthusiasts. I’m sure we all are very excited by this announcement. Not only does it showcase our investment in this important technology trend, but it ensures that people have the tools they desire to revolutionize how people interact with technology.
The possibilities are endless. Natural and intuitive technologies such as Kinect can be more than just a great platform for gaming and entertainment. They open up enormous opportunities across a wide variety of scenarios, including addressing societal issues in areas such as healthcare and education.
Here’s to spring 2011 and what’s next in natural user interface technologies.