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Microsoft XNA Game Studio 3.0 CTP available.

Today the XNA Community Games Platform team has delivered the first CTP of XNA Game Studio 3.0, enabling developers to build games for Zune.  XNA Game Studio 3.0 allows all game developers to create unique and imaginative games for the entire family of Zune media devices.  This feature gives game developers access to the majority of the XNA framework APIs while retaining a seamless sense of integration with the Zune media experience.  Using these tools, developers will have the capability to develop once for all three platforms: the Xbox 360, Windows, and Zune in the final release of XNA Game Studio 3.0.  Developers can write one game and target any platform, however, cross-platform networking between all three platforms is not supported. 

Keeping with Zune media experience, the XNA Game Studio 3.0 CTP integration includes discoverability/access to user’s non-DRM music – allowing the user to customize background soundtracks or create real-time visualizations.  In addition, the XNA Community Games Platform team has announced the ability to create networked games on Zunes using the built in ad-hoc wireless capabilities. 

This preview release of XNA Game Studio 3.0 is now available through the XNA Creators Club Online site (http://creators.xna.com), with a final release scheduled for the holiday 2008 season.

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